Damage scaling is a mechanic introduced in Super Smash Bros. Clash. This a entirely new system introduced into Clash that is used to modify the damage of combos in order to stop them from being broken. The more hits that are placed in a combo, the weaker a combo becomes.
Notes regarding the system
- Command throws, attacks landed after a Special move has been Clash Canceled out of, and Final Smashes count twice; i.e. A 2-hit combo ending in a Final Smash would have the Final Smash be treated as Hit #3 instead of Hit #2. If any of these moves hit by themselves, they are treated as Hit #1.
- Non-command throw Special moves, all normal attacks, and Clash Attacks count once.
- If a move hits multiple times, all the hits of that move are still treated as the same attack.
Combo scaling process
The system goes like this:
- First hit of a combo does regular (100%) damage.
- Second hit does 90% damage.
- Third hit does 80% damage.
- Fourth hit does 70% damage.
- Fifth hit does 60% damage.
- Sixth hit does 50% damage.
- Seventh hit does 40% damage.
- Eighth hit and beyond does 30% damage.
- If a Final Smash lands past the eighth hit, it'll deal 20% of it's normal damage as opposed to 30%.
Take note that, if it is left with a decimal, it will always round down and attacks can NOT do 0%: If it rounds to 0% then it will do 1% instead.
For example, let's say a combo is 7 hits long and features a 6% normal, a 5% normal, 7% normal, a 10% normal, a 9% normal, a Final Smash dealing 48%, and then a 10% normal. Normally, this combo would deal 6-5-7-10-9-48-10 damage for a total 95%.
Damage scaling makes it so:
- Hit 1: 6% (100% of 6%)
- Hit 2: 4% (90% of 5%)
- Hit 3: 5% (80% of 7%)
- Hit 4: 7% (70% of 10%)
- Hit 5: 5% (60% of 9%)
- Hit 6/7: 19% (40% of 48% due to being a Final Smash)
- Hit 8: 3% (30% of 10%)
- Total Combo Damage: 49%
As you can tell, damage scaling is a HUGE factor on the game's combo system. It is also useful to learn the damage scaling formulas to figure out just how much damage a combo will do without actually doing the combo in-game.